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Course categories



Available Courses

  • Description of course
  • An investigation of paradigms for programming, with concentration on topics of interest to digital art and design. Through lectures, readings, and projects, students explore topics including affective computing, artificial life, evolutionary computation, and mathematical programming.
  • This computer lab course combines hands‑on workshops with content‑driven projects. Students are introduced to the fundamentals of graphic composition and communication for digital graphic arts. Photoshop, Illustrator, and Indesign/QuarkXPress are introduced to explore image/text juxtaposition, layout, and typography.
  • DART 262
    Design History: Theory and Practice 2010
    Dept. of Design and Computation Arts, Concordia University

    Dr. Rhona Richman Kenneally | Sara Spike

    The primary aim of this course is to study design as the conception, creation, production and utilization of cultural artifacts that both reflect and influence the society to which they belong. To this end, the goals and strategies of material culture studies are useful: the multidisciplinary focus; the acknowledgment that all things designed by humans are worthy of attention, not just monumental or canonic design; and the emphasis on empirical analysis and on the centrality of the artifact as the basis for discovery and interpretation.
  • This theory-based course explores aspects of design art research and methodology, specifically the relationship between design and dominant cultural ideologies in both the public and private sphere. It also investigates the interconnectedness of design to the fine arts, humanities, and sciences. This is a continuation of DART 291.
  • This computer lab course introduces students to computer-assisted 3D design concepts. Practical exercises advance technical skills and are combined with thematic proposals for virtual object representation. Scaled object production is encouraged in the final stages of the studio.
  • This is a core theory-based studio course in research methodology and strategies for collaborative project development, highlighting the role of designer as mediator and author. Particular attention is given to the democratic voice within the community and to environmental sustainability.
  • This is a core theory-based studio course which highlights collaborative approaches to the application of research methodology and strategies pertaining to design as an ethical and socially conscious construct. This is a continuation of DART 391.
  • This computer lab course focuses on graphic design in publishing systems. The implications of mass production, the responsible use of resources, and alternative print and packaging processes are key factors in the ecology of image production.
  • The uniqueness of each artistic identity is explored in this course through the production of the portfolio. Content and written support must be developed in tandem to locate the experience, abilities, and future potential of the designer.
  • The purpose of this course is to [re]examine design theory and practice through a variety of resources, derived both from the field of design and from other disciplines. This is a seminar, rather than a lecture course—which means that opportunities will be continually be sought to make the course an interactive exchange between students and instructor. Key themes are introduced and interrogated in order to expand the theoretical knowledge base of each participant, hone analytical skills, and encourage students to explore particular areas of design of interest to them.

  • Foodin the Built Environment
    This studio course will focus on food as an essential and powerful aspect of the culture of everyday life. The premise, here, is that designers are deeply implicated in the cultural transfer of food by virtue of the designs they execute, the messages they help to disseminate, the degree of their adherence to ecologically and culturally sustainable practices, not to mention their own consumer activities. Moving contrapuntally between food-related design research and creation, students will be expected both to demonstrate familiarity with current research in the area of food culture, and to create work that addresses today’s key food issues.
  • SCUL 396
    This studio course introduces 3D software for sculptors, covering modelling, drafting, and rendering for both real and virtual output, using advanced manual and automated processes.

    SCUL 398C
    A workshop/ seminar course providing an opportunity for the study of specialized aspects of sculpture.
  • You can enrol yourself in this course and try things out. Some things won't work since the teacher needs to add you to a group.

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